Dimraeth Roadmap: Planned Races, Classes and Update Plans
Mudtek shared an official Dimraeth roadmap at Early Access launch: the planned 8 races, 6 classes, 48 archetypes, more acts, and where updates are announced.
Last checked: 2026-09-17 · Facts on this page come from the sources listed above; anything unverified is marked as unconfirmed. Early Access details can change with each official patch.

Dimraeth has an official roadmap, published by developer Mudtek alongside the Early Access launch on September 15, 2026. In broad strokes it promises to grow the game from today's 3 races and 3 classes toward the planned 8 races, 6 classes and 48 archetypes, with more acts on the way — but the roadmap carries no dated milestones, and the 1.0 release has no confirmed date. Below is what the roadmap actually covers, where to follow it, and how to tell confirmed plans apart from community wishlists.
Where the official roadmap was published
Mudtek announced the roadmap in its launch communications, anchored by a Steam community post that walks through the Early Access content and what to expect in the future — the post states plainly that the team was "excited to share the official roadmap of what you can expect in the future". The long-term scope also lives in the Steam store description, which advertises the full-version plan. Going forward, the developers say they will use Steam announcements, the official Discord, Twitter/X and the subreddit to communicate, so following the Steam hub and Discord is the most reliable way to catch roadmap updates as they land.
Reading the store page as the long-term roadmap
The Steam description doubles as the long-form version of the roadmap, and it is where the full-version scope is spelled out. It promises any of eight races combined with any of six classes into 48 distinct archetypes, each pairing with its own skill tree and playstyle; more than 300 spells equipped five at a time; farms, quarries and other structures feeding a home base; and deeper NPC relationships unlocking new conversations, personal quests and potential romances. Those bullets are the destination the roadmap steers toward. Early Access is the first leg of that journey, and the launch build intentionally ships only a fraction of it.
What the roadmap promises — all planned, none dated
Everything below is confirmed as the plan, and none of it is in the game today:
- Growth from 3 races (Elf, Minotaur, Human) and 3 classes (Shadow, Mage, Brawler) to 8 races and 6 classes, combining into 48 named archetypes, each with its own skill tree and playstyle.
- A spell library planned to exceed 300, built around five-slot loadouts, crafted spellbooks and attribute requirements.
- More acts beyond Act 1's three chapters, extending the story that Early Access begins.
- Continued systems work — the launch build itself already overhauled the skill tree, and updates are expected to keep tuning balance and adding content.
Treat any source that presents the 48 archetypes or 300+ spells as current content as wrong: those are the full-version targets the roadmap and store page describe. No community video, leak or rumor site can move a planned item into the shipped column — only a Steam announcement from Mudtek can.
The foundation the roadmap builds on
Roadmap items land on top of the Early Access foundation shipped on September 15, 2026: Act 1 across three chapters, the 3-race and 3-class roster, a level cap of 25, pets, elite enemies and major bosses, difficulty levels, expanded building and equipment, and a repeatable deed system with progressive difficulties as the current endgame. Co-op for 1 to 8 players was live from day one, fully playable solo. Knowing that baseline matters, because each roadmap addition — a new race, a new class, a new act — is measured against this starting point, not against the finished game, and it is also how you spot coverage that quietly treats planned content as shipped.
What launch already tells you about pace
Judging future pace is speculative, but there is one concrete data point: between the demo era and the September 15 launch, the build gained a skill tree overhaul, pets, elite enemies and major bosses, difficulty levels, new equipment and more building, per the official launch post — plus, as launch coverage highlighted, a Shadow class that demo-era players never touched. That is a meaningful delta for a small team, and it shows the studio ships sizable changes rather than incremental patches. It says nothing reliable about update cadence going forward, though, and Mudtek has promised no schedule, so treat any "update every X weeks" claim as guesswork.
What the roadmap does not include
Three absences are worth stating clearly. First, dates: no update has a scheduled day, and the only time frame anywhere official is the estimate of roughly 18 to 24 months of Early Access. Second, a 1.0 date: Mudtek has deliberately not committed to a full-release day. Third, platforms: nothing in the roadmap promises console versions — Dimraeth is a PC release via Steam only, and no ports have been confirmed. If you see "roadmap" headlines claiming otherwise, check whether they link an official Steam announcement.
How Mudtek says it will handle feedback
The launch post is explicit about the feedback loop. Steam reviews are described as having high visibility when the team decides what to prioritise, and the developers say they will also monitor Steam discussions, Discord, Twitter/X and the subreddit, with dedicated spaces for build talk on Discord and Reddit. The team also asked for patience up front, saying it does not expect the path to be without bumps and promising to keep visibility on the issues affecting players most. Practically, that means thoughtful reviews and forum reports are the documented way to influence the roadmap's order of operations — and that the shape of future updates will depend partly on what the launch community says it needs.
Community wishlist versus the official roadmap
Separate the two. Players are already campaigning for additions — a necromancer or summoner archetype is a recurring community request, and early coverage has flagged asks like voice acting, inventory quality-of-life features and smoother controller navigation. None of these are confirmed roadmap items; they are community wishes, however popular. When a YouTube video or Reddit thread says "coming to Dimraeth", the test is simple: an official roadmap item traces back to Mudtek's Steam announcements, everything else is speculation.
How to track roadmap progress
Wishlist or follow Dimraeth on Steam to catch announcements, join the official Discord for developer chatter and build discussion, and subscribe to the Mudtek YouTube channel for trailer-level news; the dimraeth.com website rounds up the official links in one place. We also keep this section current — the pages below are re-checked against official sources after notable updates, and our updates tracker logs significant patches in between.
Related pages: what the Early Access build includes today, the release date timeline, the Steam page overview — or the release platforms hub.
FAQ
Does Dimraeth have an official roadmap?
Yes. Mudtek shared an official roadmap alongside the Early Access launch on September 15, 2026, anchored by a Steam community post. It describes growing the game toward 8 races, 6 classes and 48 archetypes, plus more acts — without dated milestones.
When is the next Dimraeth update?
No update date has been announced. Mudtek has committed to no fixed calendar for Early Access patches, so follow the Steam community hub, Discord and official YouTube channel for announcements as they happen.
Will Dimraeth get more races and classes?
That is the plan: the Early Access build starts with 3 races and 3 classes, and the official full scope is 8 races and 6 classes combining into 48 archetypes, each with its own skill tree. None of those additions has a confirmed date.
Official sources
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